/*! * jQuery UI Touch Punch 1.0.8 as modified by RWAP Software * based on original touchpunch v0.2.3 which has not been updated since 2014 * * Updates by RWAP Software to take account of various suggested changes on the original code issues * * Original: https://github.com/furf/jquery-ui-touch-punch * Copyright 2011–2014, Dave Furfero * Dual licensed under the MIT or GPL Version 2 licenses. * * Fork: https://github.com/RWAP/jquery-ui-touch-punch * * Depends: * jquery.ui.widget.js * jquery.ui.mouse.js */ (function( factory ) { if ( typeof define === "function" && define.amd ) { // AMD. Register as an anonymous module. define([ "jquery", "jquery.ui" ], factory ); } else { // Browser globals factory( jQuery ); } }(function ($) { // Detect touch support - Windows Surface devices and other touch devices $.support.mspointer = window.navigator.msPointerEnabled; $.support.touch = ( 'ontouchstart' in document || 'ontouchstart' in window || window.TouchEvent || (window.DocumentTouch && document instanceof DocumentTouch) || navigator.maxTouchPoints > 0 || navigator.msMaxTouchPoints > 0 ); // Ignore browsers without touch or mouse support if ((!$.support.touch && !$.support.mspointer) || !$.ui.mouse) { return; } var mouseProto = $.ui.mouse.prototype, _mouseInit = mouseProto._mouseInit, _mouseDestroy = mouseProto._mouseDestroy, touchHandled; /** * Get the x,y position of a touch event * @param {Object} event A touch event */ function getTouchCoords (event) { return { x: event.originalEvent.changedTouches[0].pageX, y: event.originalEvent.changedTouches[0].pageY }; } /** * Simulate a mouse event based on a corresponding touch event * @param {Object} event A touch event * @param {String} simulatedType The corresponding mouse event */ function simulateMouseEvent (event, simulatedType) { // Ignore multi-touch events if (event.originalEvent.touches.length > 1) { return; } // Prevent "Ignored attempt to cancel a touchmove event with cancelable=false" errors if (event.cancelable) { event.preventDefault(); } var touch = event.originalEvent.changedTouches[0], simulatedEvent = document.createEvent('MouseEvents'); // Initialize the simulated mouse event using the touch event's coordinates simulatedEvent.initMouseEvent( simulatedType, // type true, // bubbles true, // cancelable window, // view 1, // detail touch.screenX, // screenX touch.screenY, // screenY touch.clientX, // clientX touch.clientY, // clientY false, // ctrlKey false, // altKey false, // shiftKey false, // metaKey 0, // button null // relatedTarget ); // Dispatch the simulated event to the target element event.target.dispatchEvent(simulatedEvent); } /** * Handle the jQuery UI widget's touchstart events * @param {Object} event The widget element's touchstart event */ mouseProto._touchStart = function (event) { var self = this; // Interaction time this._startedMove = event.timeStamp; // Track movement to determine if interaction was a click self._startPos = getTouchCoords(event); // Ignore the event if another widget is already being handled if (touchHandled || !self._mouseCapture(event.originalEvent.changedTouches[0])) { return; } // Set the flag to prevent other widgets from inheriting the touch event touchHandled = true; // Track movement to determine if interaction was a click self._touchMoved = false; // Simulate the mouseover event simulateMouseEvent(event, 'mouseover'); // Simulate the mousemove event simulateMouseEvent(event, 'mousemove'); // Simulate the mousedown event simulateMouseEvent(event, 'mousedown'); }; /** * Handle the jQuery UI widget's touchmove events * @param {Object} event The document's touchmove event */ mouseProto._touchMove = function (event) { // Ignore event if not handled if (!touchHandled) { return; } // Interaction was moved this._touchMoved = true; // Simulate the mousemove event simulateMouseEvent(event, 'mousemove'); }; /** * Handle the jQuery UI widget's touchend events * @param {Object} event The document's touchend event */ mouseProto._touchEnd = function (event) { // Ignore event if not handled if (!touchHandled) { return; } // Simulate the mouseup event simulateMouseEvent(event, 'mouseup'); // Simulate the mouseout event simulateMouseEvent(event, 'mouseout'); // If the touch interaction did not move, it should trigger a click // Check for this in two ways - length of time of simulation and distance moved // Allow for Apple Stylus to be used also var timeMoving = event.timeStamp - this._startedMove; if (!this._touchMoved || timeMoving < 500) { // Simulate the click event simulateMouseEvent(event, 'click'); } else { var endPos = getTouchCoords(event); if ((Math.abs(endPos.x - this._startPos.x) < 10) && (Math.abs(endPos.y - this._startPos.y) < 10)) { // If the touch interaction did not move, it should trigger a click if (!this._touchMoved || event.originalEvent.changedTouches[0].touchType === 'stylus') { // Simulate the click event simulateMouseEvent(event, 'click'); } } } // Unset the flag to determine the touch movement stopped this._touchMoved = false; // Unset the flag to allow other widgets to inherit the touch event touchHandled = false; }; /** * A duck punch of the $.ui.mouse _mouseInit method to support touch events. * This method extends the widget with bound touch event handlers that * translate touch events to mouse events and pass them to the widget's * original mouse event handling methods. */ mouseProto._mouseInit = function () { var self = this; // Microsoft Surface Support = remove original touch Action if ($.support.mspointer) { self.element[0].style.msTouchAction = 'none'; } // Delegate the touch handlers to the widget's element self.element.on({ touchstart: $.proxy(self, '_touchStart'), touchmove: $.proxy(self, '_touchMove'), touchend: $.proxy(self, '_touchEnd') }); // Call the original $.ui.mouse init method _mouseInit.call(self); }; /** * Remove the touch event handlers */ mouseProto._mouseDestroy = function () { var self = this; // Delegate the touch handlers to the widget's element self.element.off({ touchstart: $.proxy(self, '_touchStart'), touchmove: $.proxy(self, '_touchMove'), touchend: $.proxy(self, '_touchEnd') }); // Call the original $.ui.mouse destroy method _mouseDestroy.call(self); }; }));